FreeCell
FreeCell deals every single card face up. Nothing is hidden, so nothing is luck — if you lose, the move you needed was on the table somewhere. Four open cells each hold one card while you work the eight columns into four suit piles.
How to play FreeCell
All 52 cards are dealt face up into eight columns. The goal is to move every card to the four suit piles at the top right, from Ace up to King.
Columns are built downwards in alternating colours. Any card may be moved into an empty column.
The four spaces at the top left are the free cells. Each holds one card of your choosing — a parking space while you dig for the card you need. The fewer cells you fill, the more cards you can move at once.
Tap a card to pick it up, then tap a column, a free cell or a suit pile to place it. Tap it again to send it straight to its suit pile. Every deal here has been checked and can be won, so take your time.
You can play entirely with the keyboard: Tab puts a cursor on the table, the arrow keys move it, Enter picks a card up and puts it down, and S reads out everything on the table.
Questions people ask
Is every FreeCell deal winnable?
Here, yes. Every deal is run through a solver before you ever see it, so a deal that cannot be won is never dealt. If you are stuck, the way through exists — which is a very different feeling from being beaten by the shuffle.
What are the four cells actually for?
Each one parks a single card that is in your way. They are the whole game: a card you put in a cell is a card you have to find a home for later, so an empty cell is worth far more than a full one. Emptying a column is worth more still.
How many cards can I move at once?
As many as you have room for. Moving a run of cards is really a series of single moves through your empty cells and columns, so the more of both you have free, the longer the run you can shift in one go.